DigitalCurling3
1.0.0
A curling simulation system for curling AIs
- a -
a :
digitalcurling3::ISimulator::Collision
angle :
digitalcurling3::Transform
angular_velocity :
digitalcurling3::ISimulator::Stone
- b -
b :
digitalcurling3::ISimulator::Collision
- e -
end :
digitalcurling3::GameState
extra_end_score :
digitalcurling3::GameState
extra_end_thinking_time :
digitalcurling3::GameSetting
- f -
five_rock_rule :
digitalcurling3::GameSetting
free_guard_zone_foul :
digitalcurling3::ApplyMoveResult
- g -
game_result :
digitalcurling3::GameState
- h -
hammer :
digitalcurling3::GameState
- i -
id :
digitalcurling3::ISimulator::Collision::Stone
- k -
kExtraEndMax :
digitalcurling3::GameState
kShotPerEnd :
digitalcurling3::GameState
kStoneMax :
digitalcurling3::ISimulator
kStoneRadius :
digitalcurling3::ISimulator
- l -
linear_velocity :
digitalcurling3::ISimulator::Stone
- m -
max_end :
digitalcurling3::GameSetting
max_speed :
digitalcurling3::players::PlayerNormalDistFactory
- n -
normal_impulse :
digitalcurling3::ISimulator::Collision
- p -
position :
digitalcurling3::Transform
- r -
reason :
digitalcurling3::GameResult
rotation :
digitalcurling3::moves::Shot
- s -
scores :
digitalcurling3::GameState
seconds_per_frame :
digitalcurling3::simulators::SimulatorFCV1Factory
seed :
digitalcurling3::players::PlayerNormalDistFactory
sheet_width :
digitalcurling3::GameSetting
shot :
digitalcurling3::GameState
stddev_angle :
digitalcurling3::players::PlayerNormalDistFactory
stddev_speed :
digitalcurling3::players::PlayerNormalDistFactory
stones :
digitalcurling3::GameState
- t -
tangent_impulse :
digitalcurling3::ISimulator::Collision
thinking_time :
digitalcurling3::GameSetting
thinking_time_remaining :
digitalcurling3::GameState
transform :
digitalcurling3::ISimulator::Collision::Stone
- v -
velocity :
digitalcurling3::moves::Shot
- w -
winner :
digitalcurling3::GameResult
- x -
x :
digitalcurling3::Vector2
- y -
y :
digitalcurling3::Vector2
Generated by
1.8.17