DigitalCurling3
1.0.0
A curling simulation system for curling AIs
transform.hpp
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// MIT License
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//
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// Copyright (c) 2022 UEC Takeshi Ito Laboratory
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#ifndef DIGITALCURLING3_TRANSFORM_HPP
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#define DIGITALCURLING3_TRANSFORM_HPP
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#include "
vector2.hpp
"
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#include "nlohmann/json.hpp"
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namespace
digitalcurling3
{
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struct
Transform
{
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Vector2
position
;
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float
angle
;
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constexpr
Transform
() :
position
(),
angle
(0.f) {}
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constexpr
Transform
(
Vector2
position
,
float
angle
) :
position
(
position
),
angle
(
angle
) {}
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};
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// json
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(
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Transform,
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position,
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angle
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)
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}
// namespace digitalcurling3
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#endif // DIGITALCURLING3_TRANSFORM_HPP
digitalcurling3::Transform
位置,角度を格納します.
Definition:
transform.hpp:37
digitalcurling3::Vector2
2次元ベクトル
Definition:
vector2.hpp:37
digitalcurling3
Digital Curling ライブラリはこの名前空間の中に定義されます
Definition:
polymorphic_json.hpp:37
vector2.hpp
Vector2 を定義します
digitalcurling3::Transform::position
Vector2 position
位置
Definition:
transform.hpp:38
digitalcurling3::Transform::Transform
constexpr Transform(Vector2 position, float angle)
指定された値で初期化します
Definition:
transform.hpp:48
digitalcurling3::Transform::Transform
constexpr Transform()
位置(0, 0),角度0で初期化します
Definition:
transform.hpp:42
digitalcurling3::Transform::angle
float angle
角度
Definition:
transform.hpp:39
include
digitalcurling3
detail
transform.hpp
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