DigitalCurling3  1.0.0
A curling simulation system for curling AIs
transform.hpp
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22 
25 
26 #ifndef DIGITALCURLING3_TRANSFORM_HPP
27 #define DIGITALCURLING3_TRANSFORM_HPP
28 
29 #include "vector2.hpp"
30 #include "nlohmann/json.hpp"
31 
32 namespace digitalcurling3 {
33 
34 
35 
37 struct Transform {
39  float angle;
40 
42  constexpr Transform() : position(), angle(0.f) {}
43 
49 };
50 
51 
52 // json
53 NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(
54  Transform,
55  position,
56  angle
57 )
58 
59 } // namespace digitalcurling3
60 
61 #endif // DIGITALCURLING3_TRANSFORM_HPP
digitalcurling3::Transform
位置,角度を格納します.
Definition: transform.hpp:37
digitalcurling3::Vector2
2次元ベクトル
Definition: vector2.hpp:37
digitalcurling3
Digital Curling ライブラリはこの名前空間の中に定義されます
Definition: polymorphic_json.hpp:37
vector2.hpp
Vector2 を定義します
digitalcurling3::Transform::position
Vector2 position
位置
Definition: transform.hpp:38
digitalcurling3::Transform::Transform
constexpr Transform(Vector2 position, float angle)
指定された値で初期化します
Definition: transform.hpp:48
digitalcurling3::Transform::Transform
constexpr Transform()
位置(0, 0),角度0で初期化します
Definition: transform.hpp:42
digitalcurling3::Transform::angle
float angle
角度
Definition: transform.hpp:39