DigitalCurling3  1.0.0
A curling simulation system for curling AIs
shot.hpp
Go to the documentation of this file.
1 // MIT License
2 //
3 // Copyright (c) 2022 UEC Takeshi Ito Laboratory
4 //
5 // Permission is hereby granted, free of charge, to any person obtaining a copy
6 // of this software and associated documentation files (the "Software"), to deal
7 // in the Software without restriction, including without limitation the rights
8 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 // copies of the Software, and to permit persons to whom the Software is
10 // furnished to do so, subject to the following conditions:
11 //
12 // The above copyright notice and this permission notice shall be included in all
13 // copies or substantial portions of the Software.
14 //
15 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 // SOFTWARE.
22 
25 
26 #ifndef DIGITALCURLING3_MOVES_SHOT_HPP
27 #define DIGITALCURLING3_MOVES_SHOT_HPP
28 
29 #include <cstdint>
30 #include "../json/common.hpp"
31 #include "../vector2.hpp"
32 
33 namespace digitalcurling3::moves {
34 
35 
36 
40 struct Shot {
42  enum class Rotation : std::uint8_t {
43  kCCW,
44  kCW
45  };
46 
48 
50 };
51 
52 
53 // json
54 NLOHMANN_JSON_SERIALIZE_ENUM(Shot::Rotation, {
55  {Shot::Rotation::kCCW, "ccw"},
56  {Shot::Rotation::kCW, "cw"},
57 })
58 
59 } // namespace digitalcurling3::moves
60 
61 #endif // DIGITALCURLING3_MOVES_SHOT_HPP
digitalcurling3::moves::Shot
行動:ショット
Definition: shot.hpp:40
digitalcurling3::moves::Shot::rotation
Rotation rotation
ショットの初期回転方向
Definition: shot.hpp:49
digitalcurling3::moves::Shot::Rotation::kCW
@ kCW
時計回り
digitalcurling3::moves
ApplyMove() に渡す行動を定義する名前空間
Definition: concede.hpp:29
digitalcurling3::Vector2
2次元ベクトル
Definition: vector2.hpp:37
digitalcurling3::moves::Shot::Rotation
Rotation
ショットの回転方向
Definition: shot.hpp:42
digitalcurling3::moves::Shot::Rotation::kCCW
@ kCCW
反時計回り
digitalcurling3::moves::Shot::velocity
Vector2 velocity
ショットの初速度
Definition: shot.hpp:47