DigitalCurling3
1.0.0
A curling simulation system for curling AIs
shot.hpp
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// MIT License
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//
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// Copyright (c) 2022 UEC Takeshi Ito Laboratory
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#ifndef DIGITALCURLING3_MOVES_SHOT_HPP
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#define DIGITALCURLING3_MOVES_SHOT_HPP
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#include <cstdint>
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#include "../json/common.hpp"
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#include "../vector2.hpp"
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namespace
digitalcurling3::moves
{
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struct
Shot
{
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enum class
Rotation
: std::uint8_t {
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kCCW
,
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kCW
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};
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Vector2
velocity
;
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Rotation
rotation
=
Rotation::kCCW
;
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};
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// json
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NLOHMANN_JSON_SERIALIZE_ENUM(
Shot::Rotation
, {
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{
Shot::Rotation::kCCW
,
"ccw"
},
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{
Shot::Rotation::kCW
,
"cw"
},
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})
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}
// namespace digitalcurling3::moves
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#endif // DIGITALCURLING3_MOVES_SHOT_HPP
digitalcurling3::moves::Shot
行動:ショット
Definition:
shot.hpp:40
digitalcurling3::moves::Shot::rotation
Rotation rotation
ショットの初期回転方向
Definition:
shot.hpp:49
digitalcurling3::moves::Shot::Rotation::kCW
@ kCW
時計回り
digitalcurling3::moves
ApplyMove() に渡す行動を定義する名前空間
Definition:
concede.hpp:29
digitalcurling3::Vector2
2次元ベクトル
Definition:
vector2.hpp:37
digitalcurling3::moves::Shot::Rotation
Rotation
ショットの回転方向
Definition:
shot.hpp:42
digitalcurling3::moves::Shot::Rotation::kCCW
@ kCCW
反時計回り
digitalcurling3::moves::Shot::velocity
Vector2 velocity
ショットの初速度
Definition:
shot.hpp:47
include
digitalcurling3
detail
moves
shot.hpp
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