DigitalCurling3  1.0.0
A curling simulation system for curling AIs
game_setting.hpp
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22 
25 
26 #ifndef DIGITALCURLING3_GAME_SETTING_HPP
27 #define DIGITALCURLING3_GAME_SETTING_HPP
28 
29 #include <cstdint>
30 #include <chrono>
31 #include <array>
32 #include "json/common.hpp"
33 
34 namespace digitalcurling3 {
35 
37 struct GameSetting {
38 
40  std::uint8_t max_end = 10;
41 
43  float sheet_width = 4.75f;
44 
48  bool five_rock_rule = true;
49 
53  std::array<std::chrono::milliseconds, 2> thinking_time;
54 
60  std::array<std::chrono::milliseconds, 2> extra_end_thinking_time;
61 };
62 
63 
65 // json
66 void to_json(nlohmann::json &, GameSetting const&);
67 void from_json(nlohmann::json const&, GameSetting &);
69 
70 } // namespace digitalcurling3
71 
72 #endif // DIGITALCURLING3_GAME_SETTING_HPP
digitalcurling3::GameSetting::max_end
std::uint8_t max_end
延長戦を含まないエンド数.
Definition: game_setting.hpp:40
digitalcurling3::GameSetting
試合設定
Definition: game_setting.hpp:37
digitalcurling3::GameSetting::five_rock_rule
bool five_rock_rule
ファイブロックルールを適用するか?
Definition: game_setting.hpp:48
common.hpp
必要なJSON変換関数を定義します
digitalcurling3::GameSetting::thinking_time
std::array< std::chrono::milliseconds, 2 > thinking_time
各チームの全エンド(延長エンドを除く)の思考時間です
Definition: game_setting.hpp:53
digitalcurling3::GameSetting::extra_end_thinking_time
std::array< std::chrono::milliseconds, 2 > extra_end_thinking_time
延長エンドの思考時間です.
Definition: game_setting.hpp:60
digitalcurling3
Digital Curling ライブラリはこの名前空間の中に定義されます
Definition: polymorphic_json.hpp:37
digitalcurling3::GameSetting::sheet_width
float sheet_width
アイスシートの横幅.
Definition: game_setting.hpp:43