DigitalCurling3  1.0.0
A curling simulation system for curling AIs
digitalcurling3.hpp
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1 // MIT License
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3 // Copyright (c) 2022 UEC Takeshi Ito Laboratory
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22 
25 
26 #ifndef DIGITALCURLING3_DIGITALCURLING3_HPP
27 #define DIGITALCURLING3_DIGITALCURLING3_HPP
28 
29 #include "detail/json/common.hpp"
31 #include "detail/moves/concede.hpp"
32 #include "detail/moves/shot.hpp"
36 #include "detail/apply_move.hpp"
37 #include "detail/constants.hpp"
38 #include "detail/coordinate.hpp"
39 #include "detail/game_result.hpp"
40 #include "detail/game_setting.hpp"
41 #include "detail/game_state.hpp"
42 #include "detail/i_player.hpp"
45 #include "detail/i_simulator.hpp"
48 #include "detail/move.hpp"
49 #include "detail/team.hpp"
50 #include "detail/transform.hpp"
51 #include "detail/vector2.hpp"
52 #include "detail/version.hpp"
53 
54 #endif // DIGITALCURLING3_DIGITALCURLING3_HPP
i_player_factory.hpp
IPlayerFactory を定義します
player_normal_dist_factory.hpp
PlayerNormalDistFactory を定義します
common.hpp
必要なJSON変換関数を定義します
simulator_fcv1_factory.hpp
SimulatorFCV1Factory を定義します
concede.hpp
Concede を定義します
version.hpp
バージョン取得関数を定義します
apply_move.hpp
ApplyMove(), ApplyMoveResult を定義します
polymorphic_json.hpp
多態性を持つクラスのJSON変換のための仕組みを提供します
constants.hpp
定数を定義します
shot.hpp
Shot を定義します
player_identical_factory.hpp
PlayerIdenticalFactory を定義します
i_simulator_storage.hpp
ISimulatorStorage を定義します
i_simulator_factory.hpp
ISimulatorFactory を定義します
transform.hpp
Transform を定義します
vector2.hpp
Vector2 を定義します
team.hpp
Team を定義します
game_state.hpp
GameState を定義します
coordinate.hpp
座標変換関連を定義します
i_simulator.hpp
ISimulator を定義します
i_player_storage.hpp
IPlayerStorage を定義します
game_setting.hpp
GameSetting を定義します
game_result.hpp
Result を定義します
move.hpp
Move を定義します
i_player.hpp
IShotRandomizer を定義します