DigitalCurling3
1.0.0
A curling simulation system for curling AIs
digitalcurling3.hpp
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// MIT License
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//
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// Copyright (c) 2022 UEC Takeshi Ito Laboratory
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#ifndef DIGITALCURLING3_DIGITALCURLING3_HPP
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#define DIGITALCURLING3_DIGITALCURLING3_HPP
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#include "
detail/json/common.hpp
"
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#include "
detail/json/polymorphic_json.hpp
"
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#include "
detail/moves/concede.hpp
"
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#include "
detail/moves/shot.hpp
"
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#include "
detail/players/player_identical_factory.hpp
"
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#include "
detail/players/player_normal_dist_factory.hpp
"
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#include "
detail/simulators/simulator_fcv1_factory.hpp
"
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#include "
detail/apply_move.hpp
"
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#include "
detail/constants.hpp
"
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#include "
detail/coordinate.hpp
"
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#include "
detail/game_result.hpp
"
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#include "
detail/game_setting.hpp
"
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#include "
detail/game_state.hpp
"
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#include "
detail/i_player.hpp
"
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#include "
detail/i_player_factory.hpp
"
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#include "
detail/i_player_storage.hpp
"
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#include "
detail/i_simulator.hpp
"
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#include "
detail/i_simulator_factory.hpp
"
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#include "
detail/i_simulator_storage.hpp
"
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#include "
detail/move.hpp
"
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#include "
detail/team.hpp
"
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#include "
detail/transform.hpp
"
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#include "
detail/vector2.hpp
"
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#include "
detail/version.hpp
"
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#endif // DIGITALCURLING3_DIGITALCURLING3_HPP
i_player_factory.hpp
IPlayerFactory を定義します
player_normal_dist_factory.hpp
PlayerNormalDistFactory を定義します
common.hpp
必要なJSON変換関数を定義します
simulator_fcv1_factory.hpp
SimulatorFCV1Factory を定義します
concede.hpp
Concede を定義します
version.hpp
バージョン取得関数を定義します
apply_move.hpp
ApplyMove(), ApplyMoveResult を定義します
polymorphic_json.hpp
多態性を持つクラスのJSON変換のための仕組みを提供します
constants.hpp
定数を定義します
shot.hpp
Shot を定義します
player_identical_factory.hpp
PlayerIdenticalFactory を定義します
i_simulator_storage.hpp
ISimulatorStorage を定義します
i_simulator_factory.hpp
ISimulatorFactory を定義します
transform.hpp
Transform を定義します
vector2.hpp
Vector2 を定義します
team.hpp
Team を定義します
game_state.hpp
GameState を定義します
coordinate.hpp
座標変換関連を定義します
i_simulator.hpp
ISimulator を定義します
i_player_storage.hpp
IPlayerStorage を定義します
game_setting.hpp
GameSetting を定義します
game_result.hpp
Result を定義します
move.hpp
Move を定義します
i_player.hpp
IShotRandomizer を定義します
include
digitalcurling3
digitalcurling3.hpp
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