DigitalCurling3  1.0.0
A curling simulation system for curling AIs
team.hpp
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22 
25 
26 #ifndef DIGITALCURLING3_TEAM_HPP
27 #define DIGITALCURLING3_TEAM_HPP
28 
29 #include <cstdint>
30 #include <cassert>
31 #include <string>
32 #include <type_traits>
33 
34 namespace digitalcurling3 {
35 
36 
37 
39 enum class Team : std::int8_t {
40  k0 = 0,
41  k1 = 1,
42  kInvalid
43 };
44 
50 {
51  switch (team) {
52  case Team::k0: return Team::k1;
53  case Team::k1: return Team::k0;
54  case Team::kInvalid: return Team::kInvalid;
55  default:
56  assert(false);
57  return Team::kInvalid;
58  }
59 }
60 
65 inline std::string ToString(Team team)
66 {
67  switch (team) {
68  case Team::k0: return "team0";
69  case Team::k1: return "team1";
70  case Team::kInvalid: return "invalid";
71  default:
72  assert(false);
73  return std::string();
74  }
75 }
76 
81 template <class T>
82 inline std::underlying_type_t<T> ToUType(T value)
83 {
84  return static_cast<std::underlying_type_t<T>>(value);
85 }
86 
87 
88 // json
89 NLOHMANN_JSON_SERIALIZE_ENUM(Team, {
90  {Team::k0, "team0"},
91  {Team::k1, "team1"},
92  {Team::kInvalid, nullptr},
93 })
94 
95 } // namespace digitalcurling3
96 
97 #endif // DIGITALCURLING3_TEAM_HPP
digitalcurling3::Team
Team
チームを識別するために用いる列挙体です.
Definition: team.hpp:39
digitalcurling3::ToString
std::string ToString(Team team)
チームを文字列に変換する
Definition: team.hpp:65
digitalcurling3::Team::k1
@ k1
チーム1.最初のエンドで後攻のチーム.
digitalcurling3::GetOpponentTeam
Team GetOpponentTeam(Team team)
相手チームを得る
Definition: team.hpp:49
digitalcurling3::ToUType
std::underlying_type_t< T > ToUType(T value)
enum class を std::underlying_type_t に変換する
Definition: team.hpp:82
digitalcurling3
Digital Curling ライブラリはこの名前空間の中に定義されます
Definition: polymorphic_json.hpp:37
digitalcurling3::Team::k0
@ k0
チーム0.最初のエンドで先攻のチーム.
digitalcurling3::Team::kInvalid
@ kInvalid
無効な値