DigitalCurling3
1.0.0
A curling simulation system for curling AIs
Here is a list of all documented namespace members with links to the namespaces they belong to:
- a -
ApplyMove() :
digitalcurling3
- g -
GetBackBoardY() :
digitalcurling3::coordinate
GetBackLineY() :
digitalcurling3::coordinate
GetCenterLineX() :
digitalcurling3::coordinate
GetHackY() :
digitalcurling3::coordinate
GetHogLineY() :
digitalcurling3::coordinate
GetOpponentTeam() :
digitalcurling3
GetShotSide() :
digitalcurling3::coordinate
GetTeeLineY() :
digitalcurling3::coordinate
GetVersion() :
digitalcurling3
GetVersionMajor() :
digitalcurling3
GetVersionMinor() :
digitalcurling3
GetVersionPatch() :
digitalcurling3
- i -
Id :
digitalcurling3::coordinate
- k -
kHouseRadius :
digitalcurling3::coordinate
kPi :
digitalcurling3
kPlayerIdenticalId :
digitalcurling3::players
kPlayerNormalDistId :
digitalcurling3::players
kSimulatorFCV1Id :
digitalcurling3::simulators
- m -
Move :
digitalcurling3
- o -
operator*() :
digitalcurling3
operator+() :
digitalcurling3
operator-() :
digitalcurling3
operator/() :
digitalcurling3
- r -
Register() :
digitalcurling3::polymorphic_json
- t -
Team :
digitalcurling3
ToString() :
digitalcurling3
ToUType() :
digitalcurling3
TransformAngle() :
digitalcurling3::coordinate
TransformAngularVelocity() :
digitalcurling3::coordinate
TransformPosition() :
digitalcurling3::coordinate
TransformVelocity() :
digitalcurling3::coordinate
Generated by
1.8.17