DigitalCurling3
1.0.0
A curling simulation system for curling AIs
move.hpp
Go to the documentation of this file.
1
// MIT License
2
//
3
// Copyright (c) 2022 UEC Takeshi Ito Laboratory
4
//
5
// Permission is hereby granted, free of charge, to any person obtaining a copy
6
// of this software and associated documentation files (the "Software"), to deal
7
// in the Software without restriction, including without limitation the rights
8
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
// copies of the Software, and to permit persons to whom the Software is
10
// furnished to do so, subject to the following conditions:
11
//
12
// The above copyright notice and this permission notice shall be included in all
13
// copies or substantial portions of the Software.
14
//
15
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
// SOFTWARE.
22
25
26
#ifndef DIGITALCURLING3_MOVE_HPP
27
#define DIGITALCURLING3_MOVE_HPP
28
29
#include <variant>
30
#include "
moves/shot.hpp
"
31
#include "
moves/concede.hpp
"
32
33
namespace
digitalcurling3
{
34
35
36
40
using
Move
= std::variant<moves::Shot, moves::Concede>;
41
42
43
44
}
// namespace digitalcurling3
45
46
48
// json
49
namespace
nlohmann {
50
template
<>
51
struct
adl_serializer<
digitalcurling3
::
Move
> {
52
static
void
to_json(json & j,
digitalcurling3::Move
const
& m);
53
static
void
from_json(json
const
& j,
digitalcurling3::Move
& m);
54
};
55
}
// namespace nlohmann
57
58
59
#endif // DIGITALCURLING3_MOVE_HPP
concede.hpp
Concede を定義します
digitalcurling3::Move
std::variant< moves::Shot, moves::Concede > Move
ターンごとにチームが採る行動
Definition:
move.hpp:40
shot.hpp
Shot を定義します
digitalcurling3
Digital Curling ライブラリはこの名前空間の中に定義されます
Definition:
polymorphic_json.hpp:37
include
digitalcurling3
detail
move.hpp
Generated by
1.8.17