DigitalCurling3  1.0.0
A curling simulation system for curling AIs
move.hpp
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22 
25 
26 #ifndef DIGITALCURLING3_MOVE_HPP
27 #define DIGITALCURLING3_MOVE_HPP
28 
29 #include <variant>
30 #include "moves/shot.hpp"
31 #include "moves/concede.hpp"
32 
33 namespace digitalcurling3 {
34 
35 
36 
40 using Move = std::variant<moves::Shot, moves::Concede>;
41 
42 
43 
44 } // namespace digitalcurling3
45 
46 
48 // json
49 namespace nlohmann {
50 template <>
51 struct adl_serializer<digitalcurling3::Move> {
52  static void to_json(json & j, digitalcurling3::Move const& m);
53  static void from_json(json const& j, digitalcurling3::Move & m);
54 };
55 } // namespace nlohmann
57 
58 
59 #endif // DIGITALCURLING3_MOVE_HPP
concede.hpp
Concede を定義します
digitalcurling3::Move
std::variant< moves::Shot, moves::Concede > Move
ターンごとにチームが採る行動
Definition: move.hpp:40
shot.hpp
Shot を定義します
digitalcurling3
Digital Curling ライブラリはこの名前空間の中に定義されます
Definition: polymorphic_json.hpp:37