DigitalCurling3  1.0.0
A curling simulation system for curling AIs
i_simulator_factory.hpp
Go to the documentation of this file.
1 // MIT License
2 //
3 // Copyright (c) 2022 UEC Takeshi Ito Laboratory
4 //
5 // Permission is hereby granted, free of charge, to any person obtaining a copy
6 // of this software and associated documentation files (the "Software"), to deal
7 // in the Software without restriction, including without limitation the rights
8 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 // copies of the Software, and to permit persons to whom the Software is
10 // furnished to do so, subject to the following conditions:
11 //
12 // The above copyright notice and this permission notice shall be included in all
13 // copies or substantial portions of the Software.
14 //
15 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 // SOFTWARE.
22 
25 
26 #ifndef DIGITALCURLING3_I_SIMULATOR_FACTORY_HPP
27 #define DIGITALCURLING3_I_SIMULATOR_FACTORY_HPP
28 
29 #include <memory>
30 #include <string>
31 #include "json/common.hpp"
32 
33 namespace digitalcurling3 {
34 
35 class ISimulator;
36 
37 
38 
43 protected:
44  ISimulatorFactory() = default;
45  ISimulatorFactory(ISimulatorFactory const&) = default;
47 
48 public:
49  virtual ~ISimulatorFactory() = default;
50 
54  virtual std::unique_ptr<ISimulator> CreateSimulator() const = 0;
55 
59  virtual std::unique_ptr<ISimulatorFactory> Clone() const = 0;
60 
66  virtual std::string GetSimulatorId() const = 0;
67 };
68 
69 } // namespace digitalcurling3
70 
71 
72 
74 namespace digitalcurling3::polymorphic_json::detail {
75 
76 template <>
77 ToJsonRegistry<ISimulatorFactory> & GetToJsonRegistry<ISimulatorFactory>();
78 
79 template <>
80 FromJsonRegistry<ISimulatorFactory> & GetFromJsonRegistry<ISimulatorFactory>();
81 
82 } // namespace digitalcurling3::polymorphic_json::detail
84 
85 
86 
88 namespace nlohmann {
89 
90 template <>
91 struct adl_serializer<digitalcurling3::ISimulatorFactory> :
92  digitalcurling3::polymorphic_json::detail::Serializer<digitalcurling3::ISimulatorFactory> {};
93 
94 template <>
95 struct adl_serializer<std::unique_ptr<digitalcurling3::ISimulatorFactory>> :
96  digitalcurling3::polymorphic_json::detail::Serializer<std::unique_ptr<digitalcurling3::ISimulatorFactory>> {};
97 
98 } // namespace nlohmann
100 
101 #endif // DIGITALCURLING3_I_SIMULATOR_FACTORY_HPP
digitalcurling3::ISimulatorFactory::operator=
ISimulatorFactory & operator=(ISimulatorFactory const &)=default
コピー代入演算子.何もコピーしません.サブクラスでのdefault実装をサポートするためのものです.
common.hpp
必要なJSON変換関数を定義します
digitalcurling3::ISimulatorFactory
ISimulator を構築するためのクラスです
Definition: i_simulator_factory.hpp:42
digitalcurling3::ISimulatorFactory::Clone
virtual std::unique_ptr< ISimulatorFactory > Clone() const =0
このインスタンスを複製する
digitalcurling3
Digital Curling ライブラリはこの名前空間の中に定義されます
Definition: polymorphic_json.hpp:37
digitalcurling3::ISimulatorFactory::CreateSimulator
virtual std::unique_ptr< ISimulator > CreateSimulator() const =0
シミュレータを生成する
digitalcurling3::ISimulatorFactory::GetSimulatorId
virtual std::string GetSimulatorId() const =0
対応するシミュレータのシミュレータIDを得る.