DigitalCurling3  1.0.0
A curling simulation system for curling AIs
i_player_storage.hpp
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1 // MIT License
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3 // Copyright (c) 2022 UEC Takeshi Ito Laboratory
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22 
25 
26 #ifndef DIGITALCURLING3_I_PLAYER_STORAGE_HPP
27 #define DIGITALCURLING3_I_PLAYER_STORAGE_HPP
28 
29 #include <memory>
30 #include <string>
31 #include "json/common.hpp"
32 
33 namespace digitalcurling3 {
34 
35 class IPlayer;
36 
37 
38 
47 protected:
48  IPlayerStorage() = default;
49  IPlayerStorage(IPlayerStorage const&) = default;
50  IPlayerStorage & operator = (IPlayerStorage const&) = default;
51 
52 public:
53  virtual ~IPlayerStorage() = default;
54 
58  virtual std::unique_ptr<IPlayer> CreatePlayer() const = 0;
59 
65  virtual std::string GetPlayerId() const = 0;
66 };
67 
68 } // namespace digitalcurling3
69 
70 
71 
73 namespace digitalcurling3::polymorphic_json::detail {
74 
75 template <>
76 ToJsonRegistry<IPlayerStorage> & GetToJsonRegistry<IPlayerStorage>();
77 
78 template <>
79 FromJsonRegistry<IPlayerStorage> & GetFromJsonRegistry<IPlayerStorage>();
80 
81 } // namespace digitalcurling3::polymorphic_json::detail
83 
84 
85 
87 // json
88 namespace nlohmann {
89 
90 template <>
91 struct adl_serializer<digitalcurling3::IPlayerStorage> :
92  digitalcurling3::polymorphic_json::detail::Serializer<digitalcurling3::IPlayerStorage> {};
93 
94 template <>
95 struct adl_serializer<std::unique_ptr<digitalcurling3::IPlayerStorage>> :
96  digitalcurling3::polymorphic_json::detail::Serializer<std::unique_ptr<digitalcurling3::IPlayerStorage>> {};
97 
98 
99 } // namespace nlohmann
101 
102 #endif // DIGITALCURLING3_I_SIMULATOR_STORAGE_HPP
common.hpp
必要なJSON変換関数を定義します
digitalcurling3::IPlayerStorage::CreatePlayer
virtual std::unique_ptr< IPlayer > CreatePlayer() const =0
このストレージが持つ状態と同じ状態を持つプレイヤーを生成する
digitalcurling3::IPlayerStorage::operator=
IPlayerStorage & operator=(IPlayerStorage const &)=default
コピー代入演算子.何もコピーしません.サブクラスでのdefault実装をサポートするためのものです.
digitalcurling3::IPlayerStorage::GetPlayerId
virtual std::string GetPlayerId() const =0
対応するプレイヤーのプレイヤーIDを得る.
digitalcurling3
Digital Curling ライブラリはこの名前空間の中に定義されます
Definition: polymorphic_json.hpp:37
digitalcurling3::IPlayerStorage
IPlayer の状態を保存するストレージ
Definition: i_player_storage.hpp:46