DigitalCurling3  1.0.0
A curling simulation system for curling AIs
i_player_factory.hpp
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3 // Copyright (c) 2022 UEC Takeshi Ito Laboratory
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22 
25 
26 #ifndef DIGITALCURLING3_I_PLAYER_FACTORY_HPP
27 #define DIGITALCURLING3_I_PLAYER_FACTORY_HPP
28 
29 #include <memory>
30 #include <string>
31 #include "json/common.hpp"
32 
33 namespace digitalcurling3 {
34 
35 class IPlayer;
36 
37 
38 
43 protected:
44  IPlayerFactory() = default;
45  IPlayerFactory(IPlayerFactory const&) = default;
46  IPlayerFactory & operator = (IPlayerFactory const&) = default;
47 
48 public:
49  virtual ~IPlayerFactory() = default;
50 
54  virtual std::unique_ptr<IPlayer> CreatePlayer() const = 0;
55 
59  virtual std::unique_ptr<IPlayerFactory> Clone() const = 0;
60 
66  virtual std::string GetPlayerId() const = 0;
67 };
68 
69 } // namespace digitalcurling3
70 
71 
72 
74 namespace digitalcurling3::polymorphic_json::detail {
75 
76 template <>
77 ToJsonRegistry<IPlayerFactory> & GetToJsonRegistry<IPlayerFactory>();
78 
79 template <>
80 FromJsonRegistry<IPlayerFactory> & GetFromJsonRegistry<IPlayerFactory>();
81 
82 } // namespace digitalcurling3::polymorphic_json::detail
84 
85 
86 
88 namespace nlohmann {
89 
90 template <>
91 struct adl_serializer<digitalcurling3::IPlayerFactory> :
92  digitalcurling3::polymorphic_json::detail::Serializer<digitalcurling3::IPlayerFactory> {};
93 
94 template <>
95 struct adl_serializer<std::unique_ptr<digitalcurling3::IPlayerFactory>> :
96  digitalcurling3::polymorphic_json::detail::Serializer<std::unique_ptr<digitalcurling3::IPlayerFactory>> {};
97 
99 
100 } // namespace nlohmann
101 
102 #endif // DIGITALCURLING3_I_PLAYER_FACTORY_HPP
common.hpp
必要なJSON変換関数を定義します
digitalcurling3::IPlayerFactory::GetPlayerId
virtual std::string GetPlayerId() const =0
対応するプレイヤーのプレイヤーIDを得る.
digitalcurling3::IPlayerFactory::operator=
IPlayerFactory & operator=(IPlayerFactory const &)=default
コピー代入演算子.何もコピーしません.サブクラスでのdefault実装をサポートするためのものです.
digitalcurling3::IPlayerFactory::CreatePlayer
virtual std::unique_ptr< IPlayer > CreatePlayer() const =0
プレイヤーを生成する
digitalcurling3::IPlayerFactory
IPlayer を構築するためのクラスです
Definition: i_player_factory.hpp:42
digitalcurling3::IPlayerFactory::Clone
virtual std::unique_ptr< IPlayerFactory > Clone() const =0
このインスタンスを複製する
digitalcurling3
Digital Curling ライブラリはこの名前空間の中に定義されます
Definition: polymorphic_json.hpp:37