DigitalCurling3
1.0.0
A curling simulation system for curling AIs
concede.hpp
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// MIT License
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//
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// Copyright (c) 2022 UEC Takeshi Ito Laboratory
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#ifndef DIGITALCURLING3_MOVES_CONCEDE_HPP
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#define DIGITALCURLING3_MOVES_CONCEDE_HPP
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namespace
digitalcurling3::moves
{
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struct
Concede
{};
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}
// namespace digitalcurling3::moves
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#endif // DIGITALCURLING3_MOVES_CONCEDE_HPP
digitalcurling3::moves
ApplyMove() に渡す行動を定義する名前空間
Definition:
concede.hpp:29
digitalcurling3::moves::Concede
行動:コンシード
Definition:
concede.hpp:36
include
digitalcurling3
detail
moves
concede.hpp
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